Wheatley then decides to put Chell and the potato battery-powered GLaDOS into his own testing tracks - some of which were just stolen from GLaDOS with the word "TEST" written on the testing chambers. Wheatley extracts GLaDOS' core programming into a potato battery as an attempt to humiliate her, but as GLaDOS reveals to Chell that he was originally an Intelligence Dampening Sphere made to dumb down GLaDOS' decisions or as she put it built to be a moron, he grows aggravated and accidentally knocks both her and Chell into the depths of the Enrichment Center.Īfter returning from the 20th century remains of Aperture Science deep beneath the Enrichment Center, Chell and GLaDOS learn that Wheatley's moronic actions are causing the facility's reactor to approach a nuclear meltdown - which he insists on neglecting the persistent warnings. When he is about to let Chell leave in an elevator lift, Wheatley grows corrupted with power and immediately becomes the game's antagonist. Once GLaDOS' control over the body was disabled, Wheatley is lowered into a hatch where the core transfer occurs where Wheatley then takes over the central core. To GLaDOS' dismay on the process, a stalemate resolution annex deploys itself into the chamber for Chell to press a stalemate resolution button. Fortunately for them, the Announcer detects GLaDOS as a corrupted central core and offers a core transference. Once the sabotages were made, Chell and Wheatley head over to the Central AI Chamber to confront GLaDOS. The duo starts off with sabotaging GLaDOS' turret production line and later her neurotoxin generator. Later on in the chapter "The Surprise", he successfully rescues Chell before she is put through GLaDOS' death trap at the end of testing.ĭuring this time, Wheatley plots that before they could escape, GLaDOS' control over the facility would need to be sabotaged first.
However, he survives and meets up with Chell later on when the latter is forced into being GLaDOS' lab rat once more.ĭuring the course of the game, Wheatley often sneaks behind GLaDOS' testing tracks, analyzing a way to break Chell free from her clutches. The duo are then grabbed away by one of GLaDOS' pincers on the railings, where she slightly crushes him before throwing him away from her chamber.
When they reach the ruined Central AI Chamber, he promptly attempts to access a poorly placed escape hatch under the main breaker room that flips all the switches that he specifically said not to switch, instead reactivates GLaDOS by accident. He later detaches himself from the rail to accompany Chell on a route to the Central AI Chamber, using his compatibility with the Enrichment Center's systems to allow passage through a testing chamber's backstage. Wheatley is first seen during the very beginning of the game by Chell during the chapter "The Courtesy Call", while he is attached to a rail on the ceiling rudely guiding Chell. He eventually becomes the main antagonist when he goes mad with power during Chapter 5. He serves as the game's deuteragonist, guiding Chell through her efforts in escaping the Aperture Science Enrichment Center. Wheatley, once an Intelligence Dampening Sphere attached on GLaDOS who to his dismay is always referred to as a moron, is a raw personality core of masculine programming and English West Country accent who appears in the single-player campaign of Portal 2. Wheatley to Chell, when the two are trying to escape the facility Alright? Brilliant! Go team! See you in an hour! Hopefully! If you're not. Then I'll come back and, assuming I can locate your dead body, I'll bury you.